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Quintessential 1.2 by ~Otimo:iconOtimo:


©2004-2010 ~Otimo
:iconotimo:

Artist's Comments

Also uploaded to Newgrounds.

A game in which you control a little white square which has to reach the littler grey one. Each time it does that, though, a new little white circle appears moving horizontally or vertically, and if our little white square touches one of those he dies! No!

Sizer mode is the same, but you get bigger each time you get a target. Survival mode is basically the reverse: your score is in seconds (each second or so an obstacle is created) and each time you get the target one of the obstacles goes away. Two Player mode is cooperative, trying to score as many points together as possible. Two Player VS mode is, inevitably, antagonistic and each must get a higher score than the other.

Please comment or favourite this if you like it.

Old Summary

Anyway. A sleepless night's work, but I'm quite happy with it. First Flash game I've ever finished to the point of 1.0, which I suppose is good. Suggestions, complaints or religious beliefs welcome.

Comments


love 1 1 joy 1 1 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconsmurfmx:
Awesome concept I could see playing this for hours at a time if it were on a cellphone or something. It seems almost like an updated jezzball. The easing of the grey box is nice, perhaps you could have the circle gradually accellerate and slow down for added challenge? I think that'd make it much harder.

--
SupaShaD: sometimes i think im too stealthy for my own good
Smurf: she ask "is it in yet?" again?

Proud to have made a stripper cry.
:iconkvib:
The concept is very original and great style too. Highly addictive.
But do something before someone steals it for cellphone or something

Really great job
:iconcodax:
Very excellent dude! Original and simple concept and very well executed. It's a return to gameplay which is something which is sorely lacking. I loved all the modes too. Current High Scores: 18, 16, 27 LONG LIVE SURVIVAL MODE!!!

--
Please check out my new DSi Game! [Unofficial Trailer]
:iconotimo:
Thanks for your comment. I should probably find this 'jezzball', not actually knowing what it is.

I'll certainly think about the circle accelleration and decelleration. Thanks again.

--
Twelve. Nineteen. Twenty Six.
:iconotimo:
Thankyou very much. What should I do, in respect to the cellphone thing?

That's the problem with game design. You can't copyright it or anything. Damn shame.

--
Twelve. Nineteen. Twenty Six.
:iconotimo:
I can't do graphics, so I decided that gameplay was reasonably important. Thanks for your other, excessive praise.

Good to see someone likes Survival. I'm wondering about a two player version, too.

--
Twelve. Nineteen. Twenty Six.
:iconcodax:
Two player would be fun, though I'm not quite sure how you'd do the input for her. Flash doesn't seem to do too well with pushing down more than 2-3 keyboard keys at once. Mouse input maybe? A modified startDrag might work, but it'd take some tweaking to make it as smooth as the keyboard input. Or hell, you could even just make the twichiness a feature lol

--
Please check out my new DSi Game! [Unofficial Trailer]
:iconsmurfmx:
Allowing the player to go off one edge and they appear on the other side (a wrap around effect like in asteroids) would be a great addition also.

--
SupaShaD: sometimes i think im too stealthy for my own good
Smurf: she ask "is it in yet?" again?

Proud to have made a stripper cry.
:icondraakje:
Man, this ROX! its so addictive ;). And so smooth and stuff. U really are great! :favourite:

Details

September 7, 2004
17.9 KB
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